logo
    FP Research
    Comment
    Issue
    Article
    Report
    FP Validated
    About Us
    XTelegramNewsletter
    Sign In
    logo
    FP Research
      CommentIssueArticleReport
    Validator
      FP Validated
    Social
      X (KR)X (EN)Telegram (KR)Telegram (EN)LinkedIn
    Company
      About Us
    Contact
      Support@4pillars.io
    Terms of ServicePrivacy Policy

    OVERTAKE Token Economy: Demand Overtake Supply

    September 16, 2025 · 12min read
    Issue thumbnail
    Eren profileEren
    linked-in-logox-logo
    DeFiInfraOVERTAKEOVERTAKE
    linked-in-logox-logo

    Key Takeaways

    • Most marketplace tokens have not delivered sustainable results. Incentives confined to trading rewards or initial airdrops and the absence of clear demand triggers allowed short-term user inflows, but over time selling pressure mounted, token value declined, and the market lost interest.

    • OVERTAKE is a marketplace specialized in game asset trading. Its token economy fine-tunes supply and demand to strengthen the linkage between the platform and the token. ① user behavior, ② gross merchandise value (GMV), and ③ $TAKE form a self-reinforcing loop, and this virtuous cycle becomes the primary engine of platform growth.

    • On the supply side, OVERTAKE has designed a role- and contribution-based distribution model to increase the effectiveness of economic rewards. As a result, token issuance prioritizes participation and GMV expansion as long-term outcomes over the risk posed by an increase in circulating supply.

    • On the demand side, OVERTAKE seeks a structure that suppresses excess token supply while generating steady demand. To achieve this, it introduces a fee-based buyback mechanism that creates a direct demand trigger linking real platform usage to token demand.

    • The structural strength of the $TAKE token economy lies in the tight coupling of platform and token. OVERTAKE’s immediate priority is therefore to prove the marketplace’s product performance and operating metrics. The token’s trajectory will depend on how convincingly OVERTAKE can demonstrate product results by leveraging its Web2 marketplace operating experience and its synergy with the Sui gaming ecosystem.


    Tokens without clear cash flows are now difficult to justify. A token’s existence can be properly explained only when its supply and demand are structurally connected to protocol activity and when protocol revenue accrues to the token. This shift has accelerated as the regulatory environment has become clearer and as Hyperliquid’s successful buyback strategy has set a notable example. As a result, the crypto market is undergoing a fundamental regime change, moving from narrative-driven evaluations to fundamentals-driven assessments of protocols.

    OVERTAKE, which recently launched its token, also makes this updated standard explicit by structurally linking the marketplace and the token through a fee-based buyback. OVERTAKE is a digital marketplace specialized in game assets such as in-game currencies, items, and accounts. It aims to resolve the inefficiencies of Web2 P2P marketplaces through Sui-based escrow and a programmable representation of assets.

    (For a detailed overview of OVERTAKE, see the previous article “Case Study for the Digital Asset Marketplace Protocol Tailored for the Gaming.”)

    With this vision in mind, we examine the token economy that powers trust, participation, and value creation. We analyze how OVERTAKE links marketplace activity to token demand and how it ultimately intends to implement a structure in which demand overtakes supply.

    1. Overview of the OVERTAKE Token Economy

    • GMV (Gross Merchandise Value): The total transaction volume processed through the platform during a given period. This includes every type of trade such as in-game item sales, in-game currency exchanges, and game package transactions.

    At the center of the $TAKE token economy is GMV, the primary metric. Marketplace revenue comes from trading fees, which are set as a percentage of GMV. These fee revenues are then used for token buybacks. GMV is therefore directly linked to demand for $TAKE. In turn, the value of $TAKE is shaped within a structure where ① user behavior, ② GMV, and ③ $TAKE itself influence one another.

    Within this linkage, $TAKE becomes the engine that drives GMV growth. The flow of value operates as follows:

    1. $TAKE provides a range of utilities and economic rewards that encourage sustained user participation across the OVERTAKE ecosystem.

    2. User participation translates into higher trading volume, the key growth metric. Fee revenue generated from these trades is redistributed through staking rewards, token buybacks, and activity-based incentives.

    3. As more tokens are staked or burned, the value of $TAKE rises, and the value returned to active users increases as participation grows.

    4. As trading volume expands, the intensity of fee-based buybacks naturally strengthens. This mechanism acts as a stabilizer that maintains a consistent demand base for $TAKE even in volatile market conditions.

    As a result, ① user behavior, ② GMV, and ③ $TAKE form a self-reinforcing loop that becomes the core engine of platform growth. Loyalty built through user rewards expands platform activity and trading volume, creating a structure in which growth metrics are continuously reinforced. To support this cycle, OVERTAKE has designed the utility of $TAKE around four main pillars.

    1. Reputation System: Sellers who stake $TAKE gain higher visibility. If fraud occurs, staked tokens can be slashed. Buyers can spend tokens to access a seller’s trade history and ratings.

    2. Economic Rewards: Stakers receive rewards in $TAKE or stablecoins. Users can earn tokens by listing assets, trading, completing missions, and referring new participants.

    3. Marketplace Utility: Users who pay fees in $TAKE receive discounted rates. Token holders may gain early access to high-demand listings or events, and certain listings or asset types may require $TAKE to bid.

    4. Governance: Stakers hold voting rights on protocol parameters, upgrades, and proposals. They can participate in decisions regarding the community fund and how incentives are allocated.

    Through the reputation system, $TAKE enhances trust in every trade and, through economic rewards, consistently drives user engagement. Marketplace utilities and governance features strengthen user loyalty to the OVERTAKE ecosystem. Throughout this process, the supply and demand of $TAKE adjust organically, directly influencing the token’s value and forming a structural component of its design.

    2. Can OVERTAKE Break the Familiar Downtrend of Marketplace Tokens?

    The basic design of OVERTAKE’s token economy is outlined above, but whether it can operate sustainably is a separate question. Historically, most marketplace tokens have failed to deliver lasting performance. Early on, large-scale airdrops and trading reward emissions successfully attracted short-term users and boosted trading volume. Over time, however, with no persistent demand, selling pressure mounted, token prices fell, and the market lost interest. The structural limits of these earlier token economies can be summarized in two key points:

    1. Supply Side: Incentives Limited to Trading Rewards

      In the early stages, before user loyalty is established, incentives for trading or listing assets can help overcome the cold-start problem. Yet these incentives are often drained by “farmers” who exploit airdrops or trading rewards through wash trading rather than contributing genuine value.

      Moreover, incentive resources are finite. When limited resources are consumed by opportunistic participants, reward pools are depleted, token value declines, and eventually protocol activity itself falls into a negative spiral.

    2. Demand Side: Lack of a Clear Demand Trigger

      A common weakness of most incentive programs is their inability to control token inflation. Over time, the value of rewards erodes and sustainability is lost. Token economies that focus only on supply resemble a pure speculative bet based on the assumption that [inflation] < [value created by economic activity].

      In other words, they rely on the idea that supplying tokens first will automatically stimulate economic activity and that demand will naturally follow. Expecting such effects without a clear demand trigger is an overly optimistic approach.

    Ultimately, overcoming these limitations depends on how the balance of supply and demand is designed. On the supply side, token issuance must be efficiently controlled and must feed back into marketplace retention. On the demand side, there must be a clear trigger in which real marketplace usage directly creates token value. The key challenge is to design a structure where supply and demand balance or where demand eventually exceeds supply.

    Against this backdrop, how has OVERTAKE structured the supply–demand loop to avoid the familiar cycle of airdrop → trading reward emissions → lack of demand → inflation and price decline?

    2.1 Supply: A Two-Stage Distribution Framework

    To increase the impact of economic rewards, OVERTAKE has built a careful distribution model based on roles and contribution. $TAKE is not distributed under a fixed inflation schedule. Instead, it is allocated dynamically according to the activities and performance of each participant group. Rewards are granted precisely in proportion to real contributions to the platform through a two-stage distribution framework that ensures both strategic allocation by role and fair distribution based on contribution.

    Stage 1: Role-Based Reward Pool Allocation – In each epoch, the total reward issuance is divided into three agent pools:

    • Buyers: Participants who complete purchases and submit reviews, creating demand-side GMV.

    • Sellers: Participants who list and complete trades, providing a stable supply of game assets.

    • Evangelists (Ambassadors): Participants who drive platform growth by referring new users, creating content, and generating social virality.

    Stage 2: Contribution-Score-Based Reward Distribution – Within each role-based reward pool, tokens are distributed according to the participant’s relative activity score during that epoch. Examples of activities include:

    • Buyers: Browsing asset listings, completing purchases, submitting reviews.

    • Sellers: Registering assets, completing sales, receiving positive feedback.

    • Evangelists: Referring new users and driving transactions, posting on social media, participating in community events.

    These allocation ratios can be flexibly adjusted according to strategic priorities. For example, when acquiring new users is a top priority, the weight of the evangelist pool can be increased. If ensuring liquidity of game assets becomes more important, the seller pool can be prioritized to meet the target liquidity level. By tuning these supply parameters in line with the platform’s strategy, $TAKE remains a continuous driver of ecosystem participation. As a result, token issuance prioritizes long-term outcomes, user participation and GMV growth, over the risk of an increase in circulating supply.

    2.2 Demand: Fee-Based Buyback

    On the demand side, OVERTAKE aims to suppress excess token supply while generating sustainable demand. To strengthen the linkage between platform activity and token value, it introduces a fee-based buyback mechanism as a direct demand trigger.

    2.2.1 Fee Structure

    OVERTAKE charges a fixed fee on every trade, currently set at around 10%. The revenue from these fees is allocated across three buckets: ① Treasury Management Fund (TMF), ② game developers, and ③ the foundation’s operating reserve.

    Currently, 70% of total fees flow to the treasury, 15% to game developers, and the remaining 15% to the foundation’s operating reserve. The largest share, 70%, is designated for treasury accumulation. Both the fee rate and the allocation ratios are subject to governance and can be adjusted flexibly as ecosystem conditions evolve.

    2.2.2 Buyback Mechanism

    A portion of the fee revenue accumulated in the treasury can be used for token buybacks through the Treasury Accumulation Strategy (TAS), executed at the discretion of the foundation and subject to governance approval.

    The purpose of TAS is not to create short-term price spikes. Instead, it absorbs circulating tokens to ease excess supply pressure and structurally links token demand to real platform activity, ensuring long-term sustainability. The goal is to anchor token value not in speculative flows but in actual transaction volume generated on the marketplace.

    Tokens repurchased through this mechanism are initially locked, with their final treatment, whether burning or redistribution, decided by governance:

    • Lockup: Stored in the treasury wallet or staking pool to temporarily limit circulating supply.

    • Burn: Permanently removed from circulation to reduce supply and create deflationary pressure.

    • Redistribution: Used for staking rewards, incentive programs, or other ecosystem initiatives.

    The key parameters of TAS will be continuously adjusted to align with OVERTAKE’s growth trajectory and sustainable GMV expansion. For the first year after launch, the core team and the TAKE Foundation will oversee stability and performance optimization. Over time, key elements such as treasury accumulation ratios, reward distribution, and activity score weightings will be progressively decentralized and governed based on real platform data.

    3. Looking Ahead: Outlook and Challenges for OVERTAKE

    OVERTAKE distributes economic rewards efficiently by role and contribution score to encourage active platform usage, and it secures the sustainability of its token economy through a buyback mechanism that directly links marketplace activity to token demand. In addition, it has not overlooked complementary utilities such as a seller reputation system and exclusive asset access, which deliver features specialized for game asset trading. Ultimately, OVERTAKE completes an economic structure where the platform and the token are tightly connected through a self-reinforcing cycle of supply and demand.

    This direction for the token economy originates from the team’s experience operating Web2 game marketplaces such as ItemBay and ItemMania, where they built mileage systems. The critical difference between mileage and tokens is that tokens are liquid assets capable of generating organic market demand. Mileage was simply a cost borne by the operator to acquire users, while tokens can form value in the market itself and serve as a sustainable mechanism to lock in diverse ecosystem participants. This intention is clearly reflected in the design of OVERTAKE’s token economy.

    However, for the token’s value to be supported in a stable way, the platform must demonstrate real performance and fundamentals. The immediate priority for OVERTAKE is therefore to prove the product’s capabilities and key performance indicators of its marketplace. Even if market expectations temporarily drive token prices higher, without fundamental performance any short-term price gains will quickly reveal their downside.

    It is now essential to devote resources first to product development, metric improvement, and the onboarding of solid game publishers, and to demonstrate concrete results. Because the token structure is strongly tied to product performance, once the platform secures a certain level of product metrics the structure where demand exceeds supply could materialize faster than expected.

    Another important point highlighted by the team’s background is that they have already proven profitability and user scale in Web2 game asset marketplaces. Operating platforms that achieved a cumulative trading volume of $3B and 30M users demonstrates that the team can validate value through real product usage metrics.

    These achievements were the result of a continuous cycle of “experiment → validate → iterate” to prove PMF for P2P marketplaces. Moving to Web3, OVERTAKE’s current journey is likewise not a one-off token launch but a new experiment aimed at designing a structure where demand is generated and circulates on its own. The critical test of whether this structure will truly work has only just begun.

    In addition, Sui’s flagship gaming initiative, SuiPlay, is now emerging and signaling the start of a more active gaming ecosystem. Within this synergy with the Sui gaming ecosystem, the moment when OVERTAKE proves its product performance as a marketplace could also be the moment when demand OVERTAKE supply.

    4. Resources

    • OVERTAKE Whitepaper

    Recent Issues
    Noble USDN: Composable Yield is the New Black
    4 Days Ago

    Noble USDN: Composable Yield is the New Black

    author
    Eren
    KRW Stablecoin, What to Expect (ASA Opinion #10)
    5 Days Ago

    KRW Stablecoin, What to Expect (ASA Opinion #10)

    authorauthor
    100y, AsiaStablecoinAlliance
    [ASC Spotlight] Ethena: Digital Dollars for the Economy
    6 Days Ago

    [ASC Spotlight] Ethena: Digital Dollars for the Economy

    authorauthorauthor
    100y, AsiaStablecoinAlliance, Moyed
    Sign up to receive a free newsletter
    Keep up to date on the latest narratives in the crypto industry.
    Sign In

    Recommended Articles

    Dive into 'Narratives' that will be important in the next year

    Article thumbnail
    21 min readJuly 15, 2025

    What if the #1 lending protocol on Sui launched a DEX?

    DeFi
    Infra
    SuiSui
    author
    Steve
    Article thumbnail
    33 min readJune 06, 2025

    mETH Protocol: Next-Generation Ethereum Staking Infrastructure for Institutions

    DeFi
    Infra
    mETH ProtocolmETH Protocol
    MantleMantle
    author
    Ingeun
    Article thumbnail
    21 min readApril 01, 2025

    Liquidity Availability, Where Liquidity Meets Innovation

    DeFi
    General
    Infra
    InjectiveInjective
    author
    Steve